DIY DAYS NYC comes to the New School on Saturday March 3rd for a full day of talks, workshops, networking and special set of open design experiences.
Full speaker list and program coming mid February. We are still looking for projects and speakers. Those interested please send a description of what you’d be interested in sharing to work [@] workbookproject [dot] com
Prototyping the future – tapping technology to tell 21st Century stories
Story Architecture – a primer on how to tell immersive stories that move beyond a single screen
Measuring Engagement – a look at current and emerging ways to measure success
Experiential learning – where storytelling, collaboration, and technology combine to ignite the imaginations of students.
Transmedia and Activism – using storytelling to mobilize and effect social change.
Collaborative Writing – tapping a collaborative process to unlock richer storytelling.
Building Value - a look at collaborating with those formally known as the audience
What are you working on and what do you need? – attendees can take the mic and share what they are working on.
Your Digital Footprint – a look at the realities of data in the 21st Century.
Digital Literacy – a look at how to bridge the digital divide.
Those who attend DIY DAYS will be given a unique opportunity to build a collaborative storyworld. The storyworld and the prototyping that is done throughout the day will be released under a creative commons license as well as being prepared as an experiential learning kit. This will be accomplished through a number of special collaborative exercises.
Wish for the Future – the second chapter in a participatory storytelling trilogy, Wish for the Future will provide attendees of DIY DAYS an opportunity to experience an open design process. From collaborative writing, to experience design, to rapid prototyping exercises – attendees will be able to step into an open design process that invites the imagination of many.
World Game – join the Buckminster Fuller Institute as they run a number of World Game simulations. In the 1960′s Buckminster Fuller proposed a “great logistics game” and “world peace game” (later shortened to simply, the “World Game”) that was intended to be a tool that would facilitate a comprehensive, anticipatory, design science approach to the problems of the world. The use of “world” in the title obviously refers to Fuller’s global perspective and his contention that we now need a systems approach that deals with the world as a whole, and not a piece meal approach that tackles our problems in what he called a “local focus hocus pocus” manner. The entire world is now the relevant unit of analysis, not the city, state or nation.
Time Machine Rooms – a collaboration with Story Pirates will enable a co-created storyworld that is lead by the imagination of elementary school children. The students will represent a voice from the future as well as prototyping a number of inventions from the future.
Writer’s Room – a writer’s room works throughout the day taking in variables from attendees that will impact the creation of an open storyworld that will fuel the end of the day performance.
Rapid Prototyping Room a partnership between Parsons and the Makerbot community will power a rapid prototyping room for those who attend DIY DAYS enabling them to turn ideas about the future into something tangible.
Occupy – step into an open design process around an official OWS conflict resolution application. From paper testing to conflict resolution role playing, participants will be invited into a collaborative design process.